{
  "version": 3,
  "sources": ["../../../../../src/lib/ui/components/primitives/TldrawUiContextualToolbar.tsx"],
  "sourcesContent": ["import {\n\tassert,\n\tBox,\n\tclamp,\n\tEditor,\n\treact,\n\tuseAtom,\n\tuseEditor,\n\tusePassThroughMouseOverEvents,\n\tusePassThroughWheelEvents,\n\tuseValue,\n\tVec,\n} from '@tldraw/editor'\nimport classNames from 'classnames'\nimport React, { RefObject, useCallback, useEffect, useLayoutEffect, useRef, useState } from 'react'\nimport { flushSync } from 'react-dom'\nimport { TldrawUiToolbar } from './TldrawUiToolbar'\n\nconst MOVE_TIMEOUT = 150\nconst HIDE_VISIBILITY_TIMEOUT = 16\nconst SHOW_VISIBILITY_TIMEOUT = 16\nconst MIN_DISTANCE_TO_REPOSITION_SQUARED = 16 ** 2\nconst TOOLBAR_GAP = 8\nconst SCREEN_MARGIN = 16\nconst HIDE_TOOLBAR_WHEN_CAMERA_IS_MOVING = false\nconst LEFT_ALIGN_TOOLBAR = false\n\n/** @public */\nexport interface TLUiContextualToolbarProps {\n\tchildren?: React.ReactNode\n\tclassName?: string\n\tisMousingDown?: boolean\n\tgetSelectionBounds(): Box | undefined\n\tchangeOnlyWhenYChanges?: boolean\n\tlabel: string\n}\n\n/**\n * A generic floating toolbar that can be used for things\n * like rich text editing, image toolbars, etc.\n *\n * @public @react\n */\nexport const TldrawUiContextualToolbar = ({\n\tchildren,\n\tclassName,\n\tisMousingDown,\n\tgetSelectionBounds,\n\tchangeOnlyWhenYChanges = false,\n\tlabel,\n}: TLUiContextualToolbarProps) => {\n\tconst editor = useEditor()\n\tconst toolbarRef = useRef<HTMLDivElement>(null)\n\n\tusePassThroughWheelEvents(toolbarRef as RefObject<HTMLDivElement | null>)\n\tusePassThroughMouseOverEvents(toolbarRef as RefObject<HTMLDivElement | null>)\n\n\tconst { isVisible, isInteractive, hide, show, position, move } =\n\t\tuseToolbarVisibilityStateMachine(changeOnlyWhenYChanges)\n\n\t// annoying react stuff: we don't want the toolbar position function to depend on the react state so we'll double with a ref\n\tconst rCouldShowToolbar = useRef(false)\n\tconst [hasValidToolbarPosition, setHasValidToolbarPosition] = useState(false)\n\n\tconst contentSizeUpdateCounter = useAtom('content size update counter', 0)\n\n\tuseEffect(() => {\n\t\tassert(toolbarRef.current)\n\t\tconst observer = new ResizeObserver(() => {\n\t\t\tcontentSizeUpdateCounter.update((n) => n + 1)\n\t\t})\n\t\tobserver.observe(toolbarRef.current)\n\t\treturn () => observer.disconnect()\n\t}, [contentSizeUpdateCounter])\n\n\tuseEffect(() => {\n\t\tlet lastContentSizeUpdateCounter = contentSizeUpdateCounter.get()\n\t\treturn react('toolbar position', function updateToolbarPositionAndDisplay() {\n\t\t\tconst toolbarElm = toolbarRef.current\n\t\t\tif (!toolbarElm) return\n\n\t\t\tconst nextContentSizeUpdateCounter = contentSizeUpdateCounter.get()\n\n\t\t\t// capture / force this to update when...\n\t\t\teditor.getCamera() // the camera moves\n\t\t\tcontentSizeUpdateCounter.get() // the toolbar size changes\n\t\t\t// undefined here means that we can't show the toolbar due to an incompatible position\n\t\t\tconst position = getToolbarScreenPosition(editor, toolbarElm, getSelectionBounds)\n\n\t\t\t// todo: when the toolbar is hidden due to the selection being off screen, it should be hidden immediately\n\t\t\t// rather than waiting for the position to settle. This is different than when the position changes due to\n\t\t\t// a change in the user's selection.\n\t\t\tif (!position) {\n\t\t\t\tif (rCouldShowToolbar.current) {\n\t\t\t\t\t// If we don't have a position, then we're not showing the toolbar\n\t\t\t\t\trCouldShowToolbar.current = false\n\t\t\t\t\tsetHasValidToolbarPosition(false)\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// If the camera state is moving, we want to immediately update the position\n\t\t\t\t// todo: consider hiding the toolbar while the camera is moving\n\t\t\t\tconst cameraState = editor.getCameraState()\n\t\t\t\tif (cameraState === 'moving') {\n\t\t\t\t\t// ...if we wanted this to avoid prematurely updating any positions, we'd need\n\t\t\t\t\t// to have the last updated position in page space, so that we could convert\n\t\t\t\t\t// it to screen space and update it here\n\t\t\t\t\tconst elm = toolbarRef.current\n\t\t\t\t\tif (elm) {\n\t\t\t\t\t\telm.style.setProperty('transform', `translate(${position.x}px, ${position.y}px)`)\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tconst moveImmediately = lastContentSizeUpdateCounter !== nextContentSizeUpdateCounter\n\t\t\t\t\t// Schedule a move to its next location\n\t\t\t\t\tmove(position.x, position.y, moveImmediately)\n\t\t\t\t}\n\n\t\t\t\t// Finally, if the toolbar was previously hidden, show it again\n\t\t\t\tif (!rCouldShowToolbar.current) {\n\t\t\t\t\trCouldShowToolbar.current = true\n\t\t\t\t\tsetHasValidToolbarPosition(true)\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlastContentSizeUpdateCounter = nextContentSizeUpdateCounter\n\t\t})\n\t}, [editor, getSelectionBounds, contentSizeUpdateCounter, move])\n\n\tconst cameraState = useValue('camera state', () => editor.getCameraState(), [editor])\n\n\t// Send the hide or show events based on whether the user is clicking\n\t// and whether the toolbar's position is valid\n\tuseEffect(() => {\n\t\tif (cameraState === 'moving' && HIDE_TOOLBAR_WHEN_CAMERA_IS_MOVING) {\n\t\t\thide(true)\n\t\t\treturn\n\t\t}\n\n\t\tif (isMousingDown || !hasValidToolbarPosition) {\n\t\t\thide()\n\t\t\treturn\n\t\t}\n\n\t\tshow()\n\t}, [hasValidToolbarPosition, cameraState, isMousingDown, show, hide])\n\n\t// When the visibility changes, update the toolbar's visibility\n\tuseLayoutEffect(() => {\n\t\tconst elm = toolbarRef.current\n\t\tif (!elm) return\n\t\telm.dataset.visible = `${isVisible}`\n\t}, [isVisible, position])\n\n\t// When the position changes, update the toolbar's position on screen\n\tuseLayoutEffect(() => {\n\t\tconst elm = toolbarRef.current\n\t\tif (!elm) return\n\t\telm.style.setProperty('transform', `translate(${position.x}px, ${position.y}px)`)\n\t}, [position])\n\n\t// When the interactivity changes, update the toolbar's interactivity\n\tuseLayoutEffect(() => {\n\t\tconst elm = toolbarRef.current\n\t\tif (!elm) return\n\t\telm.dataset.interactive = `${isInteractive}`\n\t}, [isInteractive])\n\n\treturn (\n\t\t<div\n\t\t\tref={toolbarRef}\n\t\t\tdata-interactive={false}\n\t\t\tdata-visible={false}\n\t\t\tdata-testid=\"contextual-toolbar\"\n\t\t\tclassName={classNames('tlui-contextual-toolbar', className)}\n\t\t\tonPointerDown={editor.markEventAsHandled}\n\t\t>\n\t\t\t<TldrawUiToolbar\n\t\t\t\torientation=\"horizontal\"\n\t\t\t\tclassName=\"tlui-menu\"\n\t\t\t\tlabel={label}\n\t\t\t\ttooltipSide=\"top\"\n\t\t\t>\n\t\t\t\t{children}\n\t\t\t</TldrawUiToolbar>\n\t\t</div>\n\t)\n}\n\n// For convenience, let's work just with boxes here\n/** @internal */\nexport function rectToBox(rect: DOMRect): Box {\n\treturn new Box(rect.x, rect.y, rect.width, rect.height)\n}\n\nexport function getToolbarScreenPosition(\n\teditor: Editor,\n\ttoolbarElm: HTMLElement,\n\tgetSelectionBounds: () => Box | undefined\n) {\n\tconst selectionBounds = getSelectionBounds()?.clone()\n\tif (!selectionBounds) return\n\n\t// Offset the selection bounds by the viewport screen bounds (if the editor is scrolled or inset, etc)\n\tconst vsb = editor.getViewportScreenBounds()\n\tselectionBounds.x -= vsb.x\n\tselectionBounds.y -= vsb.y\n\n\t// If the selection bounds are too far off of the screen, don't show the toolbar\n\tif (\n\t\tselectionBounds.midY < SCREEN_MARGIN ||\n\t\tselectionBounds.midY > vsb.h - SCREEN_MARGIN ||\n\t\tselectionBounds.midX < SCREEN_MARGIN ||\n\t\tselectionBounds.midX > vsb.w - SCREEN_MARGIN\n\t) {\n\t\treturn\n\t}\n\n\t// Get the toolbar's screen rect as a box. Do this after we verify that there is at least one selection.\n\tconst toolbarBounds = rectToBox(toolbarElm.getBoundingClientRect())\n\n\t// Chance these are NaN? Rare case.\n\tif (!toolbarBounds.width || !toolbarBounds.height) return\n\n\t// Thrashy, only do this if we're showing the toolbar\n\t// ! this might not be needed, the container never scrolls\n\tconst { scrollLeft, scrollTop } = editor.getContainer()\n\n\t// We want to position the toolbar so that it is centered over the selection\n\t// except in the cases where it would extend off the edge of the screen.\n\n\t// Start by placing the top left corner of the toolbar so that the\n\t// toolbar would be centered above the section bounds, bumped up by the\n\n\tlet x = LEFT_ALIGN_TOOLBAR ? selectionBounds.x : selectionBounds.midX - toolbarBounds.w / 2\n\tlet y = selectionBounds.y - toolbarBounds.h - TOOLBAR_GAP\n\n\t// Clamp the position on screen.\n\tx = clamp(x, SCREEN_MARGIN, vsb.w - toolbarBounds.w - SCREEN_MARGIN)\n\ty = clamp(y, SCREEN_MARGIN, vsb.h - toolbarBounds.h - SCREEN_MARGIN)\n\n\t// Offset the position by the container's scroll position\n\tx += scrollLeft\n\ty += scrollTop\n\n\t// Round the position to the nearest pixel\n\tx = Math.round(x)\n\ty = Math.round(y)\n\n\treturn { x, y }\n}\n\nfunction sufficientlyDistant(curr: Vec, next: Vec, changeOnlyWhenYChanges: boolean) {\n\tif (changeOnlyWhenYChanges) {\n\t\treturn Vec.Sub(next, curr).y ** 2 >= MIN_DISTANCE_TO_REPOSITION_SQUARED\n\t}\n\treturn Vec.Len2(Vec.Sub(next, curr)) >= MIN_DISTANCE_TO_REPOSITION_SQUARED\n}\n\nexport function useToolbarVisibilityStateMachine(changeOnlyWhenYChanges: boolean) {\n\tconst editor = useEditor()\n\n\tconst rState = useRef<\n\t\t{ name: 'hidden' } | { name: 'showing' } | { name: 'shown' } | { name: 'hiding' }\n\t>({ name: 'hidden' })\n\n\t// The toolbar should only be interactive when in the 'shown' state\n\tconst [isInteractive, setIsInteractive] = useState(false)\n\n\t// The toolbar is visible in the 'shown' and 'hiding' states\n\tconst [isVisible, setIsVisible] = useState(false)\n\n\t// The position is updated when entering the 'shown' state or when moving while in the 'shown' state\n\tconst [position, setPosition] = useState({ x: -1000, y: -1000 })\n\n\t// The toolbar's current position\n\tconst rCurrPosition = useRef(new Vec(-1000, -1000))\n\n\t// The toolbar's proposed next position\n\tconst rNextPosition = useRef(new Vec(-1000, -1000))\n\n\t// A timeout needs to be completed before the toolbar is shown or hidden\n\tconst rStableVisibilityTimeout = useRef<any>(-1)\n\n\t// A timeout needs to be completed before the toolbar's position changes moved\n\tconst rStablePositionTimeout = useRef<any>(-1)\n\n\t/**\n\t * Send the 'move' event whenever something happens that would cause the toolbar's position to change.\n\t * Any update here will cause\n\t * If the state is 'shown', it will start a new timeout that will update the toolbar's position after it completes.\n\t */\n\tconst move = useCallback(\n\t\t(x: number, y: number, immediate = false) => {\n\t\t\t// Update the next proposed position\n\t\t\trNextPosition.current.x = x\n\t\t\trNextPosition.current.y = y\n\n\t\t\t// If the toolbar is not yet visible, don't do anything\n\t\t\tif (rState.current.name === 'hidden' || rState.current.name === 'showing') return\n\n\t\t\t// If showing or hiding, cancel the position timeout and start a new one.\n\t\t\t// When the timeout ends, if we're in the 'shown' state and the position has changed sufficiently\n\t\t\t// from the last visible position, update the position.\n\t\t\tclearTimeout(rStablePositionTimeout.current)\n\n\t\t\tconst flushMove = () => {\n\t\t\t\tif (\n\t\t\t\t\trState.current.name === 'shown' &&\n\t\t\t\t\tsufficientlyDistant(rNextPosition.current, rCurrPosition.current, changeOnlyWhenYChanges)\n\t\t\t\t) {\n\t\t\t\t\tconst { x, y } = rNextPosition.current\n\t\t\t\t\trCurrPosition.current = new Vec(x, y)\n\t\t\t\t\tif (immediate) {\n\t\t\t\t\t\tflushSync(() => setPosition({ x, y }))\n\t\t\t\t\t} else {\n\t\t\t\t\t\tsetPosition({ x, y })\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (immediate) {\n\t\t\t\tflushMove()\n\t\t\t} else {\n\t\t\t\trStablePositionTimeout.current = editor.timers.setTimeout(flushMove, MOVE_TIMEOUT)\n\t\t\t}\n\t\t},\n\t\t[editor, changeOnlyWhenYChanges]\n\t)\n\n\t/**\n\t * Send the hide event whenever a change occurs that would cause the toolbar to become invisible.\n\t * If the state is 'shown', it will enter 'hiding' and then 'hidden' after a timeout completes.\n\t * If the state is 'showing', it will cancel the visibility timeout and enter 'hidden' immediately.\n\t */\n\tconst hide = useCallback(\n\t\t(immediate = false) => {\n\t\t\tswitch (rState.current.name) {\n\t\t\t\tcase 'showing': {\n\t\t\t\t\tclearTimeout(rStableVisibilityTimeout.current)\n\t\t\t\t\trState.current = { name: 'hidden' }\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'shown': {\n\t\t\t\t\trState.current = { name: 'hiding' }\n\t\t\t\t\tsetIsInteractive(false) // when leaving shown, turn back on interactions\n\n\t\t\t\t\tif (immediate) {\n\t\t\t\t\t\trState.current = { name: 'hidden' }\n\t\t\t\t\t\tsetIsVisible(false)\n\t\t\t\t\t} else {\n\t\t\t\t\t\trStableVisibilityTimeout.current = editor.timers.setTimeout(() => {\n\t\t\t\t\t\t\trState.current = { name: 'hidden' }\n\t\t\t\t\t\t\tsetIsVisible(false)\n\t\t\t\t\t\t}, HIDE_VISIBILITY_TIMEOUT)\n\t\t\t\t\t}\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tdefault: {\n\t\t\t\t\t// noop\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\t[editor]\n\t)\n\n\t/**\n\t * Send the show event whenever a change occurs that would cause the toolbar to become visible.\n\t * If the state is 'hidden', it will enter 'showing' and then 'shown' after a timeout completes.\n\t * If the state is 'hiding', it will cancel the visibility timeout and enter 'shown' immediately.\n\t */\n\tconst show = useCallback(() => {\n\t\tswitch (rState.current.name) {\n\t\t\tcase 'hidden': {\n\t\t\t\trState.current = { name: 'showing' }\n\t\t\t\trStableVisibilityTimeout.current = editor.timers.setTimeout(() => {\n\t\t\t\t\t// position\n\t\t\t\t\tconst { x, y } = rNextPosition.current\n\t\t\t\t\trCurrPosition.current = new Vec(x, y)\n\t\t\t\t\tsetPosition({ x, y })\n\n\t\t\t\t\trState.current = { name: 'shown' }\n\t\t\t\t\tsetIsVisible(true)\n\t\t\t\t\tsetIsInteractive(true)\n\t\t\t\t}, SHOW_VISIBILITY_TIMEOUT)\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'hiding': {\n\t\t\t\t// Go back to shown immediately\n\t\t\t\tclearTimeout(rStableVisibilityTimeout.current)\n\t\t\t\trState.current = { name: 'shown' }\n\t\t\t\tsetIsInteractive(true) // when entering shown, turn back on interactions\n\t\t\t\tmove(rNextPosition.current.x, rNextPosition.current.y)\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tdefault: {\n\t\t\t\t// noop\n\t\t\t}\n\t\t}\n\t}, [editor, move])\n\n\treturn { isVisible, isInteractive, show, hide, move, position }\n}\n"],
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}
